「えこらいふ!」 (Ecolife!) guideWorlds and travel

Worlds and travel

Illustrations and screenshots may show Japanese labels. The text below explains the same features in English.

The server has several worlds, with separate places for building and for gathering resources.

Some worlds automatically take you to a safe location on your first visit, or return you to where you last were on later visits.

World list

Players can enter only these 7 worlds.

World Purpose Required level Size, measured from the center
Lobby Travel hub Lv0 250-block radius
Building Server Building Lv1 10,000-block radius
Resource Server Gathering resources Lv0 5,000-block radius
Resource Server 2 Gathering resources; normally regenerated once every 3 weeks Lv0 5,000-block radius
Resource Nether Gathering Nether resources Lv1 5,000-block radius
Resource Nether 2 Gathering Nether resources (the Nether of Resource Server 2) Lv1 5,000-block radius
Resource End Gathering End resources Lv1 5,000-block radius

Build in the Building Server, and gather resources in the Resource Server, Resource Server 2, Resource Nether, Resource Nether 2, and Resource End. Gathering resources in the Building Server is prohibited for any reason. See the server rules for the rules on claims, machines, and resource gathering.

Size indicates approximately how far you can travel outward from a world’s center. Beyond that is the world border, an invisible wall you cannot cross. Keep this in mind before choosing a base location.

Their terrain works as follows.

  • The lobby is a Japanese-modern hot spring town on a floating island.
  • The Building Server has ordinary terrain, but ores are automatically removed from newly generated areas.
  • Resource Server 2 has ordinary terrain like the Resource Server; see Resource Server 2.
  • The Resource Nether, Resource Nether 2, and Resource End are created automatically at server startup.

World roles and access: lobby is the Lv0 travel hub; Building Server requires Lv1 and forbids resource gathering; Resource Server and Resource Server 2 allow Lv0; Resource Nether and Resource End require Lv1

Entry requirements

Resource-gathering worlds do not all share the same level requirement. Only the Resource Server and Resource Server 2 allow Lv0 players, while the Resource Nether, Resource Nether 2, and Resource End require Lv1.

This helps new players avoid losing their belongings by heading straight into the Nether or the End.

Lv1 requires both 30 minutes of active playtime and 5 advancements. See Player levels for all level requirements.

Check your level and progress with /level. Check completed advancements in Java’s advancement screen, for example with L, or with /adv on Bedrock.

Trying to enter a world your level does not allow displays a message.

  • The phone or guide’s 「建築サーバーへ」 (To the Building Server) button explains that Lv1 requires 30 active minutes and 5 advancements, and directs you to /level.
  • A gate does not move you. It shows 「〇〇へはまだ入れません。レベルを上げると入れるようになります。」 (You cannot enter 〇〇 yet. Raise your level to gain access.) and pushes you back outside the gate.

Basic world travel

Normally, you travel between worlds with the smartphone or the lobby gates. The 2 methods offer different destinations.

Method Destinations
Smartphone
(/phone or the guide)
Resource Server, Resource Server 2, Resource Nether 2 from Lv1, Building Server from Lv1
Gates Resource Server, Resource Server 2, Building Server from Lv1,
Resource Nether from Lv1, Resource Nether 2 from Lv1, Resource End from Lv1

Traveling by smartphone

Open the phone by entering /phone in chat or by right-clicking the lobby guide villager. Choose 「その他の機能」 (Other features), then 「移動」 (Travel), and click a destination such as 「資源サーバーへ」 (To the Resource Server) or 「建築サーバーへ」 (To the Building Server).

The only Nether destination on the phone’s travel screen is Resource Nether 2; it has no Resource Nether or Resource End option. For the Resource Nether, use the west lobby gate or a Nether portal in the Resource Server; for the Resource End, use the north lobby gate.

Traveling through lobby gates

The lobby has 7 torii-style gates on its east, west, south, and north sides. If you are in another world, return to the lobby first with /lobby or /l, then go through a gate.

The east, west, and north sides have a second gate in addition to the central one.

Gate Location Destination
East gate Center of the east side Resource Server
East gate 2 North part of the east side Resource Server 2
West gate Center of the west side Resource Nether (from Lv1)
West gate 2 North part of the west side Resource Nether 2 (from Lv1)
South gate Center of the south side Building Server (from Lv1)
North gate Center of the north side Resource End (from Lv1)
North gate 2 East part of the north side No destination world yet

A sign in front of each gate shows its destination. Going through north gate 2 displays 「資源エンド2は準備中です。」 (Resource End 2 is being prepared) and pushes you back outside the gate.

Traveling by command

You can also travel by entering these commands in chat.

  • Resource Server: /mv tp resource
  • Resource Server 2: /mv tp resource2
  • Building Server: /mv tp build (requires Lv1)

To reach another world, send /tpa <player> to someone in that world. If they accept, you move to them. You still need the required level for that world.

On Java Edition, the recipient can click 「許可」 (Accept) or 「拒否」 (Deny) in chat. On Bedrock Edition, enter /tpaccept to accept or /tpdeny to deny.

Both actions apply to the most recent request. If several requests arrive in a row, check who sent the latest one before responding.

Returning to the lobby

Use either command below to return to the lobby’s starting point from your current world.

/lobby
/l

For 5 seconds after attacking a monster or taking damage, you count as in combat and cannot return to the lobby. If you are already in the lobby, the command tells you so.

Why am I in combat when PVP is disabled?

Here, combat means fighting monsters.

Player-versus-player damage is disabled in every world.

If travel fails

Check the following for each problem.

Problem What to check
A gate does not move you Read the message. If you cannot enter yet, check /level. If travel failed, wait 3 seconds and go through again; report it with /feedback if it keeps happening.
You cannot find the guide /phone opens the same menu from anywhere.
/lobby does not return you Wait until 5 seconds after your latest monster combat.

Idle players are moved to the lobby

If you do nothing for at least 30 minutes in a world other than the lobby, you are automatically moved to the lobby starting point. Checks run once per minute, so the actual move happens 30–31 minutes after your last action.

Chat explains that you were moved because you had not acted for more than 30 minutes. Players already in the lobby are not moved, and idling there does nothing.

If you will be away for a while, return to the lobby first with /lobby or /l so you are not moved.

What counts as activity

The following actions count as activity.

  • Walking into another block
  • Changing your view direction
  • Jumping
  • Sprinting
  • Sneaking
  • Breaking or placing blocks
  • Clicking to use blocks or items
  • Attacking
  • Using your inventory
  • Sending chat messages
  • Entering commands

These movements do not count by themselves.

  • Being carried by a minecart, boat, horse, or other vehicle
  • Moving in water, including being carried by a current

However, other actions such as looking around still count while riding or in water.

This check is separate from level-system active playtime. Walking or looking around alone does not increase that playtime.

After being moved to the lobby

If you were moved from the Building Server, Resource Server, or Resource Server 2, returning to the same world through a lobby gate or the phone puts you back where you were. See first and later visits.

The Resource Nether, Resource Nether 2, and Resource End do not restore your previous location. If you were moved from one of them, returning puts you at its starting point.

Random teleportation: /rtp

Random teleportation moves you to a safe location within your current world. Enter /rtp in chat, or choose Other features, Travel, then 「ランダム移動」 (Random travel) on the smartphone.

How it works and its limits

RTP has rules for eligible worlds, destination range, and waiting time.

Supported worlds

It works only in the Resource Server, Resource Server 2, Resource Nether, Resource Nether 2, and Resource End.

In the lobby or Building Server, it displays an unavailable-in-this-world message. In that case, nothing is charged.

Destination range

Candidates lie within a square extending up to 3,000 blocks along both X and Z from your current world’s center at 0,0. However, locations where both X and Z are less than 10 blocks from the center are excluded.

If no safe location is found in that range, you stay where you are.

Waiting time

There is a 5-second wait between the command and the teleport. Disconnecting or changing worlds during the wait cancels it. Walking does not cancel it.

There is no cooldown between uses. Each use simply has the 5-second wait.

Cost

RTP is a paid feature, but your first successful use each week is free.

Successful use that week Cost
First Free
Second and later 100 Spa Coins each

Each player has their own free use, which resets every Sunday morning. Automatic random travel on world entry is separate, costs nothing, and does not use up the free use.

You do not move if you lack the required balance. Failed teleports, such as when no safe location is found, are refunded.

Landing spots in the Resource Nether and Resource End

You can also run /rtp after arriving in the Resource Nether or Resource End to move to a safe location within that world. Range, waiting time, and fees match the Resource Server.

Entry itself does not automatically randomize your location; see Resource Nether and Resource End. Run /rtp yourself after arriving if you want to leave the starting area.

Landing spots are chosen slightly differently in the Nether and the End.

Resource Nether

It searches for solid footing and open space below the bedrock roof, at height 120 or lower. It never puts you above the roof. Locations with lava, fire, or magma blocks underfoot or nearby are also avoided.

Resource End

Because the central island is surrounded by void, you land only on an island with solid footing. You may arrive on an outer island far from the center.

If there is no route back from an outer island, use /lobby or /l. If no spot with solid footing is found, you stay where you are and the fee is refunded.

First and later visits

Where you arrive depends on the world.

Building Server and Resource Server

Entering the Building Server or Resource Server from the lobby works as follows.

Your first Resource Server visit automatically teleports you to a random safe location. The Building Server does not use random entry; it takes you to a fixed starting point.

Returning to either world after you have played there puts you where you last left it. Your position in either world is also saved when you log out.

Previous locations are tracked for each world.

Resource Nether and Resource End

The Resource Nether, Resource Nether 2, and Resource End are resource-gathering dimensions, and all require Lv1.

Unlike the Building Server and Resource Server, they have neither previous-location restoration nor first-entry random teleportation. Entering from the lobby places you at that world’s starting point.

Entering through a Nether portal places you at the linked portal (Resource Server to Resource Nether, Resource Server 2 to Resource Nether 2).

Check where you arrived and whether the surroundings are safe before moving. In the Nether especially, you may land right next to lava.

Resource Server 2

Resource Server 2 is a separate resource-gathering world from the Resource Server. It is available from Lv0.

Go through east gate 2 (the north part of the east side), or press 「資源サーバー2へ」 in the phone’s travel menu. You can also use this command in chat.

/mv tp resource2

If a previous exit location is saved, you return there. Your logout position is saved too.

With no saved location, where you arrive depends on where you enter from.

  • Entering from the lobby or Building Server teleports you to a random safe location. This covers first visits and the first visit after Resource Server 2 is regenerated.
  • Entering directly from the Resource Server, the Nether, or elsewhere puts you at the starting point.

Travel to a specific destination, such as a Return Charm or /home, takes you to that destination instead.

Resource Server 2 supports Jobs rewards and /rtp, but not land claims or shop creation. End portals do not work there, but its Nether portals connect to Resource Nether 2.

One resource world is regenerated each week

Resource Server 2, Resource Nether 2, and Resource End are regenerated with new terrain one at a time, one each week. Regeneration happens around 04:00 JST every Sunday morning, after the daily backup finishes.

The rotation is Resource Server 2 → Resource Nether 2 → Resource End, so each world is normally regenerated once every 3 weeks. A skipped or failed reset does not advance the rotation.

Anything left there is removed

Buildings, placed chests, and chest contents in the world being reset are all removed. A /bolt lock does not preserve a chest; the chest and its lock are removed together. Your carried inventory and ender chest contents are not removed.

Bring your gathered items home before that world’s reset on Sunday morning.

Players are moved to the lobby for the reset

An in-game chat announcement precedes regeneration. After 30 seconds, players in the world being reset are moved to the lobby, and everyone online is disconnected.

You cannot connect until the work finishes. When you reconnect afterward, you are in the lobby.

The original Resource Server and Resource Nether are excluded

The Resource Server and Resource Nether are unchanged by these resets. Individual chest locks in the Building Server and Resource Server also remain.

Creeper explosion protection

In the Resource Server, Resource Server 2, Resource Nether, Resource Nether 2, and Resource End, creeper explosions do not break blocks. Mobs (creatures) other than hostile mobs take no damage either. The explosion still happens, with sound and blast effects.

Protected mobs include villagers, wandering traders, animals such as cows and pigs, tamed wolves and cats, and iron golems. Charged creepers follow the same rules.

The following behavior is unchanged.

  • Players take creeper explosion damage and can die with weak equipment.
  • Hostile mobs such as zombies and skeletons also take creeper explosion damage.
  • TNT, beds, respawn anchors, and end crystals can still explode, break blocks, and damage mobs.
  • Creeper explosions can still destroy item frames, armor stands, paintings, minecarts, boats, and dropped items.

The Building Server is not covered and uses land protection instead. See what land claims protect.

Nether and End portals

Nether portals work between the Resource Server and Resource Nether, and between Resource Server 2 and Resource Nether 2. Build a portal in the Resource Server to travel to and from the Resource Nether, or in Resource Server 2 for Resource Nether 2.

Nether portals do not work in the lobby or Building Server.

End portals are also disabled. To reach the Resource End, return to the lobby with /lobby or /l and go through the north gate.

Portals are unavailable at Lv0

The Resource Nether and Resource Nether 2 require Lv1, so a Lv0 player cannot pass through a portal even after building one in the Resource Server or Resource Server 2.

A message explains that Resource Nether access starts at Lv1.

Save a base or frequently visited location as a home to teleport there with a command at any time. Ordinary players can save up to 2 homes.

For /rtp pricing and behavior, see random teleportation.

Prices

Saving and traveling to homes cost Spa Coins. Check your balance with /balance beforehand.

Action Command Price
Save or update a home /sethome <name>; omitted name defaults to home 100 Spa Coins
Travel to a home /home <name>; omission lists homes or travels directly 2 Spa Coins
Delete a home /delhome <name>; name required Free

Saving or updating a home

Stand where you want the home and enter a command such as these in chat.

  • First home: /sethome home
  • Second home: /sethome mine

Choose names you will remember, such as home and mine.

If you already have one home, use a different name for the second. Using /sethome with an existing home’s name updates that home’s location.

Traveling to a home

Specify the saved home’s name.

  • Go to mine: /home mine
  • Go to home: /home home

If you have several homes, /home without a name lists them in chat. If you have only one, it takes you there directly.

Deleting a home

Enter /delhome followed by the name of the home to delete.

  • Delete mine: /delhome mine
  • Delete home: /delhome home

Deleting one frees a home slot. If both slots are occupied and you want a differently named home, delete one first.

Deleted homes cannot be restored, and the original 100-Spa-Coin fee is not refunded.

On Java, entering a space after /delhome offers your home names as suggestions.

Returning to a death location: Return Charm

To return to where you died, use a Return Charm. Hold it and right-click to move near where you last died.

Your belongings remain in your grave there for a while, so it can help you reach them quickly.

Buy Return Charms from the admin shop. You can also buy one with /shop after dying. See the admin shop’s Return Charm section for conditions and cautions.

Viewing the map in a browser

You can view the worlds in BlueMap, a 3D browser map. No login or running Minecraft client is required.

Open the world map

BlueMap instructions: open the map website, choose one of seven maps, and inspect buildings

  • Choose among 7 maps: lobby, Building Server, Resource Server, Resource Server 2, Resource Nether, Resource Nether 2, and Resource End.
  • Drag with a mouse or use touch to move the view; use the wheel or pinch to zoom.
  • Newly built structures may take time to appear. If the map looks outdated, wait and reload.

Anyone can view the map

Coordinates, buildings, and online players’ current locations are publicly visible. Assume that hidden bases and private warehouses can be seen too.

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