「ゆけむりらんど!」 (Yukemuri Land!) guideShooting Range

Shooting Range

Shooting Range is a 60-second score attack where you shoot moving targets with guns and compete for points.

Players and how to win

It is played by 1–6 players. When the time limit ends, the ranking is announced in order of score.

  • 2 or more players: the player with the highest score wins. If scores are tied, all of them win
  • 1 player: the result is a draw, and it is not counted in your stats
  • Players who left midway: they stay in the ranking but cannot win

How a match flows

Each player stands at the shooting position of a lane arranged side by side, and shoots the targets in their own lane for 60 seconds. You cannot go past the fence in front of the shooting position. You cannot get close to the targets and shoot from a fixed distance.

Targets and scoring

Each lane has 4 targets, placed 10, 20, 30, and 40 blocks away from the shooting position. The targets keep moving left and right within the lane for the entire match.

Target distance Points
10 blocks 1 point
20 blocks 2 points
30 blocks 3 points
40 blocks 4 points

A target you hit reappears on the opposite side of the lane, at the same distance.

You only hit your own lane’s targets

Your shots only hit the targets in your own lane. They do not hit other players or the targets in other lanes.

How to use the guns

At the start you are given 3 guns: a pistol, a rifle, and a shotgun. Their performance is the same as in Gun Fight.

  • Pistol and shotgun: right-click to shoot
  • Rifle: right-click to aim down the sights, and left-click to shoot. You can choose how aiming works with /mg ads, the same as in Gun Fight
  • Reload: it happens automatically when you use up the magazine. You can also reload with ammo left by holding the gun and pressing the F key (swap with offhand)

Good to know

When you hit a target, the damage, distance, and points appear on the action bar. No matter how many pellets of a shotgun hit the same target, it counts as one hit.

If you hit the head, 「ヘッドショット」 (Headshot) appears and the points are doubled.

Your personal best is saved. When the match ends, your updated best is shown.

Guns cannot be moved or dropped. You cannot place or break blocks, and there is no hunger or damage.

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