「ゆけむりらんど!」 (Yukemuri Land!) guideGun Fight

Gun Fight

Gun Fight is a team deathmatch where you split into the red team and the blue team and fight with guns only. Even if you are defeated, you respawn right away and keep fighting.

Players and how to win

It is played by 2–16 players. Players are randomly split into the red team and the blue team, with a difference of at most 1 player. Shots from teammates do not hit you.

Players who joined together as a party are placed on the same team as much as possible.

The result is decided as follows.

  • The first team to reach 30 kills wins
  • After 5 minutes, the team with more kills wins, and it is a draw if the numbers are equal
  • If one team has 0 players left, the remaining team wins

Each kill gives your team 1 point. If you fall into the void or die from fall damage, the opposing team gets 1 point.

How a match flows

At the start and every time you respawn, you are given 3 guns: a pistol, a rifle, and a shotgun. There is no shop. Your armor is fixed as a full set of leather armor in your team color.

Only guns are used to fight. Bare hands and melee attacks do no damage.

When you are defeated

When you are defeated, you respawn at your team’s respawn point after 3 seconds. You are invincible for 2 seconds right after respawning. If you fall into the void or die from fall damage, you respawn in the same way.

Maps

The maps are built the same way as in Round PvP. They are left-right symmetrical, either outdoor or city, with several respawn points in each side’s territory. While you are in the queue, you can choose outdoor or city with 「マップ投票」 (Map vote). How the choice is made is explained in Map voting.

Reading the screen

The boss bar and the booth nameplate show 「残り m:ss | 赤 N - 青 M」 (m:ss left | Red N - Blue M).

Guns

If you have loaded the server’s resource pack, guns are shown as a 3D model for each gun. If it is not loaded, they look like horse armor.

Gun Damage (per pellet) Pellets per shot Spread Magazine Fire interval Reload Range
Pistol 3.0 1 0° 8 rounds 0.5 s 1.5 s 40
Rifle 2.5 1 0° 20 rounds 0.25 s 2.5 s 60
Shotgun 1.0 6 8° 5 rounds 0.7 s 2.5 s 15

How to shoot

  • Pistol and shotgun: right-click to shoot
  • Rifle: right-click to aim down the sights, and left-click to shoot. You can also left-click without aiming to shoot right away

Bullets fly in the direction you are looking and stop when they hit a block. A hit on a teammate does no damage. The knockback from gun bullets is half that of swords and bows.

While aiming

While you aim the rifle, your field of view narrows and you move more slowly. Switching items ends the aiming. The zoom does not appear if your client’s 「視野の効果」 (FOV Effects) setting is 0.

Aiming controls

You can switch how aiming works with /mg ads. The setting is saved per player.

Setting Behavior
/mg ads toggle Each right-click press switches between aiming and not aiming (this is the default)
/mg ads hold You aim only while holding the right button

Reloading

When you use up the magazine, you reload automatically and cannot shoot until it finishes. You can also reload with ammo left by holding the gun and pressing the F key (swap with offhand). The remaining ammo and reload time are shown on the action bar.

Good to know

There is no hunger, but there is fall damage. You cannot place or break blocks. Guns cannot be moved or dropped.

Back to the guide