「ゆけむりらんど!」 (Yukemuri Land!) guideRound PvP

Round PvP

Illustrations and screenshots may show Japanese labels. The text below explains the same features in English.

Round PvP is a battle game where you buy new gear each round and fight. There is a team mode where players split into red and blue, and a solo mode where everyone is an enemy.

Players and how to win

Both modes are played by 2–10 players. The first side to win 4 rounds wins, and there are at most 7 rounds.

If time runs out, the result is decided as follows.

  • Team: the side with more players still alive wins, and it is a draw if the numbers are equal
  • Solo: if anyone is still alive, all of them draw

In team mode, players are randomly split into the red team and the blue team. Attacks on teammates have no effect.

How a match flows

Each round has a 20-second buying time and a 120-second combat time.

Diagram of one Round PvP round. 01 Buying time, 20 seconds (you cannot move; buy gear with points), 02 Combat time, 120 seconds (fight the other team or the remaining players), 03 Round end (everyone returns to the starting gear; purchased gear cannot be carried over). Point: the first side to win 4 rounds wins, and there are at most 7 rounds

Buying time

During buying time you cannot move from your spot, but you can still look around. Use the Emerald 「ショップ」 (Shop) or /rp shop to spend points on gear.

Combat time

During combat time, you fight the remaining players or the opposing team. When the round ends, everyone goes back to the starting gear. Gear bought in the shop cannot be carried over to the next round.

Starting gear

The starting gear is a stone sword, a bow, 16 arrows, and a full set of leather armor.

Maps

Each match uses one of two maps, either an outdoor map with height differences or a city map, and both are left-right symmetrical. The outdoor map has bridges, watchtowers, hills, rocks, and trees. The city map has two-story buildings, single-story houses, crates, low walls, and street lamps.

While you are in the queue, you can choose outdoor or city with 「マップ投票」 (Map vote). How the choice is made is explained in Map voting.

Points and the shop

You spend points (P) on purchases in the shop. Points increase as follows.

Trigger Points gained
At the start of the match 1000 P
Winning a round +1100 P
Losing or drawing a round +1000 P
Surviving until the end of a round +200 P
Getting a kill +100 P

The point cap is 5000 P. If you keep losing, the reward for losing grows: +300 P on your 2nd loss in a row and +600 P from your 3rd loss in a row.

In the shop you can buy swords, bows, crossbows, arrows, armor, golden apples, shields, splash potions of healing, and more.

Classes

Your class is one of Swordsman, Archer, or Cleric. While you are in the queue, you can choose it with 「キットを選ぶ」 (Choose a kit) in your hotbar. How to choose is explained in Kit selection. If you do not choose, a class is assigned at random when the match starts.

When the match starts, you are told your class in chat. Your class cannot be changed until the match ends, and it stays the same across rounds. Several players can choose or be assigned the same class.

Class Description
Swordsman Carries a shield and gets Speed I
Archer Carries a bow with Power I and 32 arrows, and gets Speed I
Cleric Carries 2 splash potions of healing and gets Regeneration I

Cleric healing

When a Cleric right-clicks the Book of Healing, it heals the Cleric and teammates within 8 blocks. It cannot be used again for a while afterward.

In team mode, a Cleric sees the HP of surviving teammates in the sidebar. The lower the HP, the more it is shown in yellow or red.

Handicap for uneven teams

In team mode, a team with fewer players gets a handicap. For each player short, everyone on the smaller team receives the following effects.

  • +300 P of starting points
  • +400 P at the end of every round
  • Resistance I

Sound effects

Sound effects play when you hit an attack, land a final blow, at the start and end of a round, when you buy something, and when a player is eliminated.

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