Player guideAdmin shop

Admin shop

Illustrations and screenshots may show Japanese labels. The text below explains the same features in English.

The admin shop sells items directly from the server. Enter /shop or /adminshop to open it from anywhere.

Stock is unlimited, so items do not sell out.

Choosing the right shop

Use player shops and auctions to trade with other players.

The admin shop sells exclusive special items and decorative player heads. It does not sell ordinary building materials.

Buying items

The steps differ slightly depending on what you buy.

Buying special items

  1. Open /shop.
  2. Click a product to open its confirmation screen.
  3. Click the green 「購入する」 (Buy) button to confirm, or the red 「やめる」 (Cancel) button to return to the list.

Buying decorative heads

  1. Open /shop.
  2. Click 「装飾ヘッド」 (Decorative heads) near the bottom.
  3. Choose from the list of 42 heads.
  4. Confirm with the green Buy button, or return to the heads list with the red Cancel button.
  5. Use the bottom arrow 「ショップに戻る」 (Back to shop) to return to the main shop.

What to check before buying

No money moves until you press Buy on the confirmation screen.

The product shows its price and your balance so you can check first.

Leave at least one empty inventory slot

If your inventory is full, the purchase stops before any money is deducted.

Available products

The table shows base prices. Substitute Charms, Return Charms, and Transport Eggs change price according to your purchases that week.

Product Base price Effect
怪しいお薬 (Mystery Medicine) 100 Spa Coins Gives the drinker 1 random effect, level I–III, lasting 1–5 minutes
帰還の護符 (Return Charm) 250 Spa Coins Right-click in your main hand to travel near your latest death location
運搬の卵 (Transport Egg) 300 Spa Coins Single-use item for carrying villagers, pets, and livestock with their saved state
身代わりの護符 (Substitute Charm) 750 Spa Coins Keeps armor, offhand, and the 9 hotbar slots with you on death
豊穣の鐘 (Harvest Bell) 750 Spa Coins Boosts crops, sugar cane, and saplings server-wide for 30 minutes
鉱脈の号鐘 (Mining Bell) 1,000 Spa Coins Gives everyone online Haste for 30 minutes
疾風の笛 (Wind Whistle) 500 Spa Coins Gives everyone online Speed for 20 minutes
Decorative heads, 42 designs 50 Spa Coins each Player heads depicting mobs, blocks, arrows, and symbols for decoration

All can be given to other players or listed in the auction.

Repeat-purchase prices within a week

Substitute Charms, Return Charms, and Transport Eggs become more expensive each time the same player buys the same product that week.

Purchase number that week Price per item
1st Base price
2nd 1.5 times base price
3rd and later Twice base price

Counts are tracked separately for each player and product, and reset every Monday at 04:00 Japan Standard Time (JST). Buying other products or receiving items from another player does not increase them.

Check the price shown on the confirmation screen before buying.

Mystery Medicine

Mystery Medicine: purple liquid in a bottle labeled with a question mark

This single-use medicine has an unknown effect until you drink it.

Setting Details
Price 100 Spa Coins each
Target Only the drinker
Effect 1 random effect from 28 beneficial and harmful possibilities
Strength Random level I–III
Duration Randomly selected from 60–300 seconds
Consumption 1 is consumed when drinking finishes; no empty bottle remains

Each of the 28 effects is equally likely. This does not mean a 50/50 chance of a beneficial or harmful result.

Buying and drinking

The result appears in chat when you finish drinking.

1. Buy it from the shop

Open /shop, choose Mystery Medicine, and press Buy on the confirmation screen to receive 1.

2. Drink it

Hold it and drink as you would an ordinary potion. Stopping before you finish does not consume it.

3. Read the result in chat

When you finish, 1 medicine disappears and chat shows the selected effect, level, and duration in seconds.

Possible effects

Possibilities include Speed, Regeneration, Resistance, Fire Resistance, and Night Vision. Harmful possibilities include Slowness, Mining Fatigue, Hunger, Poison, Wither, Blindness, and Levitation.

These are ordinary Minecraft effects. Instant Health, Instant Damage, raid-related omens, and effects that spawn creatures nearby are excluded.

Choose a safe place to drink

Poison or Wither may reduce your health, and Levitation may lift you into the air. Avoid dangerous footing or nearby enemies. Try it somewhere you can handle a bad effect. A harmful result does not refund the medicine or its price.

If you already have the same effect

Existing effects interact as they do with ordinary potions. If a stronger effect is already active, the visible strength or remaining time may differ from the result selected by the medicine.

Return Charm

Hold this single-use item in your main hand and right-click to teleport near your own latest death location.

  • You can buy it through /shop after dying and still use it.
  • A charm received from someone else or won at auction still uses your own death location.
  • A successful teleport consumes 1 charm.
  • Using it does not erase the death record; another charm can return you to the same location again.
  • Your next death replaces the recorded location.
  • The record survives logouts and server restarts.

Safe footing and travel requirements

The charm searches within ±8 blocks on each axis from the death coordinates for safe footing with room at your feet and head, avoiding hazards such as nearby lava or fire.

It works from another world. Returning to that world’s previous exit location or its first-entry random teleport does not override the charm’s destination.

In these cases, it displays an error and does not consume the charm.

  • No death location has been recorded, for example for a death before this feature was introduced.
  • The death world is currently unavailable.
  • No safe footing exists near the death coordinates.
  • Another plugin or restriction denies the teleport.

It does not guarantee item recovery or safety

The charm only moves you near your latest death location. It does not guarantee that your grave is still available or that there are no hostile mobs nearby.

You could be attacked immediately after arriving. Prepare equipment and be ready before using it.

Transport Egg

Carry villagers, wandering traders, pets, and livestock safely inside an egg, with their saved state. The shop sells empty eggs.

Capturing a creature

Hold an empty egg and right-click an eligible creature. It becomes a filled egg.

Releasing a creature

Right-click the ground with a filled egg to release the captured creature and consume 1 egg. This is not an ordinary spawn egg and does not create an extra creature.

Preserved state

Saved details include a villager’s profession, level, trades, trade uses, and experience; a pet’s name, collar color, owner, sitting state, and health; and a horse’s saddle, armor, and cargo.

Item properties

Filled eggs do not stack. A dropped egg cannot be destroyed by lava, fire, or explosions. However, it still despawns after time like an ordinary dropped item, so pick it up rather than leaving it on the ground.

Capture and release restrictions

The following restrictions apply.

Creatures that cannot be captured

  • Hostile mobs, players, the lobby guide, or creatures with AI disabled
  • Another player’s tamed pet
  • Creatures being ridden, on a lead, or currently being traded with
  • Creatures with too much stored data, such as heavily loaded donkeys

Land protection

  • Capturing a creature on someone else’s protected land requires container trust, /containertrust.
  • Releasing a creature requires building trust, /trust, at that location.

Location and space

  • You cannot capture or release creatures in the lobby.
  • Release requires enough vertical room for the creature. If there is not enough room, the filled egg stays with you.

Substitute Charm

On death, it keeps the contents of 14 slots: 4 armor slots, 1 offhand slot, and 9 hotbar slots.

  • Carry it in your inventory; you do not have to hold it.
  • Activation consumes 1 charm. Even if you carry several, only 1 is used per death.
  • Other items and dropped experience go into the grave at the death location.
  • It also works when another player kills you.

On respawn, a sound and the message 「身代わりの護符が身を守った」 (The Substitute Charm protected you) confirm activation.

Chat also shows how many items were protected.

Storage locations where it does not activate

A charm works from your hotbar, main inventory, armor slots, or offhand. It does not work from the following storage locations because they are not carried inventory at death.

  • An ender chest
  • Inside a shulker box, chest, or other container
  • A horse’s or llama’s cargo

Other cases where it may not activate

  • The charm has Curse of Vanishing: it disappears at death before it can work.
  • World settings or another feature already preserve all inventory on death; the charm is then unnecessary.

Renamed imitations do not work

A hidden item marker identifies real charms.

An ordinary item renamed on an anvil does not work, even if it looks the same.

Only items bought from the admin shop, or passed on from those purchases, are genuine.

Shared bell and whistle behavior

Harvest Bells, Mining Bells, and Wind Whistles share these usage and timing rules.

  • Hold and right-click to use one. It is consumed.
  • The effect applies to everyone online during its duration, not only the buyer.
  • Duration uses real time and continues through logouts and server restarts.
  • Everyone sees a boss bar at the top of the screen showing the effect and remaining time. Multiple effects have separate bars.
  • Global chat announces who used the item, its effect, and the remaining time.

Extensions and limits

Using another item while its effect is active extends the duration.

An action that would take total remaining time above 120 minutes is refused with a message and does not consume the item.

Limits are separate for each effect. A Harvest Bell at 120 minutes does not prevent using a Mining Bell.

Everyone who contributes receives the personal bonus

Mining Bells and Wind Whistles grant an extra effect level to the people who use them.

This is not limited to the latest contributor. Everyone who uses that effect while it remains active gets the personal bonus.

The contributor list resets when the effect expires.

Harvest Bell

This makes crop growth twice as fast server-wide for 30 minutes. Sugar cane and saplings also grow more readily.

Affected plants

Affected plants include wheat, carrots, potatoes, beetroot, Nether wart, cocoa, sugar cane, and saplings.

Crops with growth stages advance farther when they grow. Sugar cane and saplings get more natural growth opportunities in active chunks near players. Their actual growth time can still vary.

Bone-meal growth is excluded because it already happens immediately.

Grass spreading, ice melting, and similar processes are unchanged.

Mining Bell

Everyone online receives Haste I for 30 minutes.

The user, and everyone else who uses a Mining Bell while the effect remains active, receives Haste II instead.

  • Players who log in during the effect receive it immediately.
  • It is reapplied after death and respawn.
  • Only the status icon appears at the top right; no effect particles appear.
  • Stronger effects from your own beacon or potion take priority and are not replaced with a weaker one.

Wind Whistle

Everyone online receives Speed I for 20 minutes.

The user, and everyone else who uses a Wind Whistle during the active effect, receives Speed II plus Slow Falling.

Slow Falling makes you fall gently, reducing the risk of fall damage.

The shorter duration compared with the bells is reflected in its lower price.

Decorative heads

There are 42 official MHF player-head designs for interiors, signs, and other decoration.

Follow buying decorative heads to purchase them.

  • Purchases do not query an external account, so the designs remain stable rather than changing or disappearing.
  • Place them on floors or walls as blocks, or wear them on your head.
  • They can be sold in chest shops as well as auctions.

All 42 head designs

The selection includes 24 mob and character designs and 12 block and item designs, plus symbols.

Mobs and characters: 24

Alex, Steve, Herobrine, Blaze, Cave Spider, Chicken, Cow, Creeper, Enderman, Ghast, Iron Golem, Magma Cube, Mooshroom, Ocelot, Pig, old Zombie Pigman, Sheep, Skeleton, Slime, Spider, Squid, Villager, Wither Skeleton, Zombie

Blocks and items: 12

Cactus, Cake, Chest, Brown Coconut, Green Coconut, Melon, Oak Log, Pumpkin, TNT, alternate TNT, Red Present, Green Present

Symbols and direction markers: 6

Up arrow, down arrow, left arrow, right arrow, exclamation mark, question mark

Command reference

Command What it does
/shop Open the admin shop; /adminshop also works

Common problems

Problem What to check
You cannot buy Have enough money and at least 1 empty inventory slot.
A Return Charm does not teleport you You need a recorded death, an available destination world, and safe nearby footing. Failed use does not consume the charm.
You returned but cannot find your items The charm only moves you near the death location. Items are in your grave; use /grave for its location and time remaining.
A Substitute Charm did not activate Was it in an ender chest or inside a container? Did it have Curse of Vanishing?
Some items are missing despite a charm Only armor, offhand, and hotbar, 14 slots, are protected. Main-inventory items and dropped experience go into the grave.
A charm does nothing An item merely renamed on an anvil is not a real charm.
A bell or whistle cannot be used Hold it and right-click. Check whether the total duration would exceed 120 minutes.
Using another does not extend the effect Extensions above 120 minutes are refused. Check the boss bar.
Crops seem no faster Bone meal is excluded. Sugar cane and saplings need active chunks near players.
Haste or Speed seems absent Online players receive it automatically, but an existing stronger effect takes priority.
A creature cannot be captured Check hostile-mob or pet ownership restrictions, leads, passengers, trading, and container trust on another player’s land. Eggs do not work in the lobby.
A creature cannot be released Leave enough height, have building trust on another player’s land, and avoid the lobby.

Staff retain purchase and usage records. If something seems wrong, ask in the question channel on Discord.

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