Player guideTarget health and damage display

Target health and damage display

When you attack a mob or player, their name and remaining health appear in the action bar at the bottom of your screen. This feature uses the HitHealth plugin.

It supports both Java Edition and Bedrock Edition.

How the display works

When your attack hits a mob or player, the display appears for 2 seconds on your screen. Each new attack updates the target and refreshes the display time.

Zombie ❤ 12.0/20.0 (-8.0)

It works for direct attacks with weapons such as swords, projectiles such as bows, crossbows, and tridents, and attacks by pets such as tamed wolves.

Attacking an armor stand does not trigger the display.

What the display shows

Along with the target’s name and remaining health, the display shows the damage dealt by your latest attack.

Target name

Named mobs display their custom name. Unnamed mobs display their mob type in your own game’s language.

Health numbers

1 health point equals half a heart, so 20.0 is 10 hearts. Defeated targets show 0.0.

Damage dealt

The final (-8.0) is the health damage dealt by the latest attack. It excludes damage absorbed by absorption hearts and any damage beyond the target’s remaining health.

Percentage and color

The health text changes color according to the remaining proportion.

Health remaining Color
Half or more Green
At least one quarter, but less than half Yellow
Less than one quarter Red

Turning the display on or off

You can toggle the display for yourself if you do not need it.

/hithealth

To choose a setting directly, use these commands.

Command Action
/hithealth on Turn the display on
/hithealth off Turn the display off

Everyone can use this setting, and it survives server restarts.

Source code

The plugin is open source, and its source code is publicly available.

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